This is a Jitter patch, but would be simple enough to port to code for Processing, FreeFrameGL (which implements shader code), or other tools, too, in case you can’t bear being away from your moshness. (For a simpler example that looks more like the compression artifact technique we’ve seen recently, have a look at the second video – though, personally, I like the more sophisticated, layered approach of the video at top. Andrew Benson of Cycling ‘74 has only just begun playing with this in Jitter using GLSL shaders, and already the results are really compelling.
Motion distortion 2 from andrew benson on Vimeo.ĭatamosh? (The “forbidden” but harmlessly meaningless word?) Video squishification? Mushy data?Ĭall it what you will, but applying real-time distortion and displacement to video so that video textures become flowing layers of pixels looks absolutely beautiful.